A downloadable game for Windows

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Wire Wood Daughters

A short story about the faded memory of another place.


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Wire Wood Daughters.zip 17 MB

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(+1)

I my best to transcribe the audio for those not able to make out all of it (i couldn't for some bits but I think most of it is there)

1. You live with your mother and I was so jealous of you both, out in the woods. Trees all engraved in like it was November the whole year round. Still, that's practically a cut path through to find your place, though. It's funny how I always ended up there, even when I thought I'd gotten lost.

2. You used to tell me, so proudly, your mother had built the homestead herself. Done it mostly alone, and still carrying you. She always shrugged and said most of it was already there when she found it. Those three grey wood buildings in the middle of that weird little ................ Your mother would say their frames were only standing because the two of you live there. That they'd lose something and fall apart if their inhabitants left. Something beyond the physical state of neglect, she'd implied. I didn't buy it. I was stubborn back then. Still am. As always.

3. There were woods behind the school too. Remember? Went down there a couple times a ............. mad. My Mother always packed this Poppy seed bread I didn't like. I give it to you and we crawl down the slope at the edge of the field. Those trees wider than the ones all around your house, thicker branches. Bits of wood. Pieces of summer sheen spilled all through the leaves at out feet. At the bottom there was where we'd stop and .............. finish each others sentences and pretend we were cool, older, esoteric, and hard to understand. The way the trees cradled that space, rusted bike frame ....... the edges. A puddle and piss soaked mattress from when we'd been there before. I went back there not long ago. they'd rebuilt the school. moved most of it sideways up the hill. No ....... little field anymore.  I didn't really get a good looks at the forest.

4. You never really came over cause my Mom didn't like the sounds you made, the way you talked to her.  So I'd always walk to your house. Had to get away from the suburbs, the streetlamps, and gables. All dim and oriental and evening lit. When I got to the last street over, the woods were right there. Just. Just across from the fences and clean houses like the stories we always imitated. We were alone. I'd make sure no one was watching, no one ever was, and cross the street, cut into the woods. Took about ten minutes most days when I found the homestead. You were always waiting outside.

5. We'd sit on the floor of the biggest building, all one room. Huddled in blankets with little balls hanging off like your mother said she'd done in the city sometimes. We'd sit there, leaning against each other in the colder nights, listening to your mother's stories of what you'd find if you went far enough into the woods. And she meant it. She'd say that's where she came from. that there was some kind of entrance there like. Like it was part of the story but also like it was a part of something more than that. Then I remember it was time for bed. Like my mother would never call us. And your mom would pull out the moth themed sleeping bags. And we'd lie there, whispering to each other until one of us fell asleep. her stories always made me feel this comfortable kind of sadness

6. I remember when I heard. I ran through the subdivision next to your woods. Evening light felt deeper than before. I walked into the trees like I always did. Walked for hours. Walked for hours and finally found it. Dead, grey wood. Felt like the walls of the buildings had sagged somehow over the couple weeks since I'd been there last. Felt like not longer than that. I could tell just looking at it. The place was empty.

7. After that, my mom was really good to me even though she hadn't liked you. We moved away and my mom would tell me that's what you had done too. But I'd seen wires and footsteps leading into the woods in the direction I'd never been. I didn't follow because I knew what had been done. Everything felt kind of wrong after that. My Mother's kindness. A handful of other kids I'd meet. The kind of families who lived in those weird clean houses. 

8. When I visited, I'd tried to find your house. Thought it might still be there or I could maybe tell where it had been. But that evening light was everywhere. I wondered if you had other houses built out of those thin grey trees I'd run through so many times. If the people there now had somehow absorbed some fraction of the feeling from those days. I thought of when we'd walked through those streets a few times before you'd left. We talked less. Bodies grown. You were taller. We didn't imitate those stories anymore because we understood them then. And we didn't care about what they were trying to say. You said all houses were like that too, that they scared you now that you knew the kinds of people who lived in them. I don't really know what you meant, but I nodded along anyway. You always knew more than me about things I never know how to put words to. I guess I trusted your instincts. We hid in the brush by the overpass until it got dark. you held my hand the whole way back.

9.  Y'know, for a long time I wrote stories about the world you must've disappeared to. Thinly veiled trash, y'know. Just missing you, really. I stopped like I knew I would, but it's like being sick y'know? Always comes back sometimes. I just keep thinking about the skin of your hand, those wires trailing into the woods. I'm sorry. Like I tripled y'know? Parts of me. I'll. I'll let you go. I'm so sorry I couldn't do that sooner.

now i need to play all of rook's games because this was amazing

thank u

I LOVED THIS! It's so mysterious and incredible. your creations never fail to impress me, keep it up rook :)

(+1)

This made me feel some kind of way. Still can't pin it down exactly. Some core memories were unlocked of exploring the woods by the school as a kid, where rumor had it a witch lived that would mesmerize and make a servant of you. Revisiting the same woods as an adult, they weren't scary, now a known quantity. Magic hides in the unknown. Everything was smaller than I remembered and the magic had left, only ever a collection of beautiful misunderstandings. 

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(1 edit)

Played through today. Such atmosphere. The sparse graphics and oblique voice-over really go to making the experience akin to automatic writing.  Playing through has that same feeling of co-creation as reading a novel...it's engaging with art and narrative I guess. How you can remember the strange unknowing poetry of childhood friendship much less evoke it in this form is a revelation.  The end of the game ***SPOILERS*** when it just 'crashes out' seems really brutal, was this intentional? A rude awakening? Can't wait to be able to wander round Fallow. I know your music must take a lot of your time but these experiences you create are amazing.

thank you so much! Fallow is out now as well :)
(also re: your spoiler comment, yes, that's the end of the game)

Thanks for responding. I'll have to wait until Fallow is on sale as I'm pretty broke rn. In the meantime I'll listen to the OST that you kindly put on your Patreon. 

(+1)

I have no idea how it managed to be as horrifying as it was. The atmosphere was very tense, and the 'monster' encounters were legitimately terrifying despite being so seemingly abstract. Every time I had one, I found my legs goosebumping up, thanks in large part to the sound direction. It really sold the whole game, and so I get why you wanted the headphones on (someone tapped me on the shoulder while I was playing and I screamed.)

So, my amateur attempt to interpret it is that it's about someone who won't let go of their friend. That is to say, the 'monster' you encounter stops chasing you as the woman starts to understand she has to let go. Meanwhile the 'lights' were in some way significant because once she accepts letting go, they no longer light up. Similarly, I think the 'sparkles' have to be, like, a miscellanea of remembered objects that have significance only for their connection to the girl she fell in love with.

But what I don't understand, of course, is what happened. "Brain damage" is a strange tag. The first impression is that they just moved away, but with the impossibility of finding the house, the strange stories, the odd trees, it has this feeling as if it's straddling the everyday and something almost supernatural.

At the same time, that feels like it might just be the magic of childhood, and of romance, twisted and turned into some dark forest of mental regret.  (And again the 'Fantasy' tag makes me question things.)

So yeah, I really enjoyed it, it was freaky and strange and very, very unnerving, and thank you for making it. 

(+5)

please add subtitles. please, please, please. I can not understand English  speech. or ... give the full text in a text file.

Great game. I finished it within half an hour, kinda wish it was longer. Keep up the great work.

Really cool style! I love the atmosphere and the audio is amazing. I would really have liked some subtitles, though. The voice over seems really central to the experience and I feel like I missed a lot since I couldn't make out half of what was said :/

I have played until you get out of the dungeon,  that starts in the cabin and leads to the end of the road. when i enter the next one and use the screens in the corner the game crashes. is that where it ends at the moment or just a bug. loved it so far! 

that's the ending of the story. thanks!

(+2)

Like this style of game! come on!

(+2)

Amazing!! Can't wait to see more

(-9)

Too much horror, can't understand what the girl is babbling about, same gameplay.
Though interesting style.

(+3)

I just played through this game today. I thought it was amazing! I'd like to see more stuff like this